Commit 610a0417 by BellCodeEditor

auto save

parent 2742489a
Showing with 22 additions and 19 deletions
...@@ -31,8 +31,11 @@ index = 0 ...@@ -31,8 +31,11 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) road_x = 0
bg_x = 0
block_list =pygame.sprite.Group()
time = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -63,24 +66,23 @@ while True: ...@@ -63,24 +66,23 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 bg_x -= 1
shan_x -=2 if bg_x <= -1000:
if shan_x <-1000: bg_x = 0
shan_x=0 screen.blit(background,(bg_x,0))
screen.blit(background, (shan_x, 0)) # 远处背景 road_x -= 8
lu_x -=8 if road_x <= -1000:
if lu_x <-1000: road_x = 0
lu_x=0 screen.blit(road,(road_x, 500))
screen.blit(road, (lu_x, 500)) # 路 screen.blit(wukong, (150,y))
screen.blit(wukong, (150, y)) # 悟空 time +=1
if time >= 60:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time = 0
# 创建障碍物对象 obstacle = Block(bush,cacti,stone)
aa=Block(bush,cacti,stone) block_list.add(obstacle)
aa.rect.x -= 8 for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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