Commit 60882b7c by BellCodeEditor

save project

parent 080ee70a
Showing with 28 additions and 2 deletions
...@@ -4,6 +4,17 @@ import random ...@@ -4,6 +4,17 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
super()._init_()
self.image = random.choice([image1,ameage2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -27,6 +38,12 @@ rect = obstacle.get_rect() ...@@ -27,6 +38,12 @@ rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
bg_x = 0
road_x = 0
#obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -62,8 +79,17 @@ while True: ...@@ -62,8 +79,17 @@ while True:
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.winth:
prop.kill()
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
......
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