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Commit
607d3fb2
authored
May 22, 2022
by
BellCodeEditor
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parent
4405a16a
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1 changed file
with
15 additions
and
2 deletions
my_game.py
my_game.py
View file @
607d3fb2
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
score
=
0
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite):
...
@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -42,7 +43,10 @@ bg_x=0
...
@@ -42,7 +43,10 @@ bg_x=0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
wukong
=
Player
(
hero
[
index
])
my_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -71,6 +75,7 @@ while True:
...
@@ -71,6 +75,7 @@ while True:
t
=
30
t
=
30
# 悟空造型
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
...
@@ -103,6 +108,14 @@ while True:
...
@@ -103,6 +108,14 @@ while True:
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
screen
.
blit
(
gameover
,(
400
,
200
))
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
gamestate
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
info
=
'score:'
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
0
,
0
))
...
...
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