Commit 5dc03527 by BellCodeEditor

auto save

parent 2742489a
Showing with 53 additions and 25 deletions
...@@ -3,12 +3,21 @@ from pygame import locals ...@@ -3,12 +3,21 @@ from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self, image1, image2, image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image = random.choice([image1, image2, image3])
self.rect=self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x=1000 self.rect.x = 1000
self.rect.y=500-self.rect.height self.rect.y = 500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self, image1):
super().__init__()
self.image = image1
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -25,13 +34,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +34,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 road_x = 0
shan_x=0 bg_x = 0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time = 0
rongqi = pygame.sprite.Group()
zt = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -42,45 +54,60 @@ while True: ...@@ -42,45 +54,60 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if zt == True:
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x = bg_x - 2
if shan_x <-1000: if bg_x <= -1000:
shan_x=0 bg_x = 0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8 road_x = road_x - 8
if lu_x <-1000: if road_x <= -1000:
lu_x=0 road_x = 0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
time = time + 1
if time>=60:
time = 0
num = random.randint(0,50)
if num > 20:
zhangai = Block(bush,cacti,stone)
rongqi.add(zhangai)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) for za in rongqi:
if za.rect.x <= 0-za.rect.width: # 障碍物消失
# 创建障碍物对象
za.kill()
za.rect.x -= 8
screen.blit(za.image, (za.rect.x, za.rect.y))
if pygame.sprite.collide_rect(wukong,za):
js = pygame.image.load('gameover.png')
screen.blit(js, (400, 200))
zt = False
# 刷新画面 # 刷新画面
print(len(rongqi))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment