Commit 5c8d3c09 by BellCodeEditor

save project

parent 080ee70a
Showing with 22 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
V = 0
answer = input('请选择难度:(简单,中等,困难)')
if answer == '简单':
V = 1.33
elif answer == '中等':
V = 1.5
elif answer == '困难':
V = 2
else:
V = 0.1
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -19,6 +28,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +28,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
road_x = 0
beijing_x = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
...@@ -40,13 +51,13 @@ while True: ...@@ -40,13 +51,13 @@ while True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= V
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += V
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -57,11 +68,16 @@ while True: ...@@ -57,11 +68,16 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
road_x -= 8
beijing_x -= 1
if beijing_x < -1000:
beijing_x = 0
if road_x < -1000:
road_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (beijing_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
......
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