Commit 5c3e896f by BellCodeEditor

auto save

parent 2742489a
Showing with 93 additions and 66 deletions
......@@ -2,85 +2,111 @@ import pygame
from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.init()
screen = pygame.display.set_mode((1000,600))
pygame.display.set_caption('额我的回答i2额u好的好的2欸偶还得u 华为陌好欸一一 iueh23 好3iuh3 iuh3iu3 虎 还 一和i汇入瑞额u海域 23 3让 io23晕ueji')
FPS = pygame.time.Clock()
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
apple = pygame.image.load('bush.png')
me = pygame.image.load('帅标题.png')
me = pygame.transform.scale(me,(120,100))
hero = [pygame.image.load('hero5.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
pygame.image.load('hero3.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero1.png')]
i = 0
x = 150
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
jumpState = 'running'
t = 15
time = 0
road_x = 0
bg_x = 0
class Obstacle(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3,image4):
super().__init__()
self.image = random.choice([image1,image2,image3,image4])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500-self.rect.height
self.speed = random.randrange(50,150)
def update_player(self):
global x
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
x -= 15
if key[pygame.K_RIGHT]:
x += 15
o1 = Obstacle(stone,cacti,apple,me)
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if event.key == locals.K_SPACE and jumpState == 'running':
jumpState = 'up'
if jumpState == "up": # 起跳状态
if jumpState == 'up':
if t > 0:
y -= t
t -= 2
t -= 0.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
jumpState = 'down'
if jumpState == 'down':
if t <= 15:
y += t
t += 2
t += 0.5
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
jumpState = 'running'
t = 15
screen.blit(background,(bg_x,0))
screen.blit(road,(road_x,500))
road_x -= o1.speed
bg_x -= o1.speed/5
if road_x < -1000:
road_x = 0
if bg_x < -1000:
bg_x = 0
screen.blit(hero[i%5],(x,y))
if jumpState == 'running':
i += 1
time += 1
if time >= 60:
r = random.randint(1,100)
if r > 40:
o1 = Obstacle(stone,cacti,apple,me)
block_list.add(o1)
time = 0
for prop in block_list:
prop.rect.x -= prop.speed
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= -prop.rect.width:
prop.kill()
o1.update_player()
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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