Commit 5c0ab00a by BellCodeEditor

save project

parent 0e490cc9
Showing with 16 additions and 12 deletions
......@@ -33,7 +33,8 @@ jumpState = "runing"
t = 30
bg_x = 0
road_x = 0
obstacle=Block(bush,cacti,stone)
time = 0
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -81,17 +82,19 @@ while True:
road_x=0
screen.blit(road,(road_x, 500))
screen.blit(wukong,(150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
obstacle=Block(bush,cacti,stone)
# 创建障碍物对象
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
time +=1
if time >=60:
r=random.randint
if r >40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment