Commit 5ab0a813 by BellCodeEditor

auto save

parent 080ee70a
Showing with 34 additions and 3 deletions
...@@ -2,7 +2,18 @@ import pygame ...@@ -2,7 +2,18 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite)class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -57,7 +68,30 @@ while True: ...@@ -57,7 +68,30 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y))
# 将背景图画上去 # 将背景图画上去
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obbstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
pygame.display.update()
FPS.tick(60)
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
...@@ -71,5 +105,3 @@ while True: ...@@ -71,5 +105,3 @@ while True:
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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