Commit 5934312e by BellCodeEditor

save project

parent 080ee70a
Showing with 130 additions and 46 deletions
...@@ -2,74 +2,158 @@ import pygame ...@@ -2,74 +2,158 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600),pygame.RESIZABLE)
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption('liyixin酷跑')
# 载入图片
info='SCORES:'
word=pygame.font.Font('STKAITI.TTF',40)
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
JumpSpeed= 30
jumpState = 'runing'
road_x=0
background_x=0
word2=0
nub1=0
nub =0
gamebegin='go'
i=1
o1=random.choice([stone,cacti,apple])
rect1=o1.get_rect()
rect1.x=1000
rect1.y=500-rect1.height
o2=random.choice([stone,cacti,apple])
rect2=o2.get_rect()
rect2.x=1000
rect2.y=500-rect2.height
y = 400 y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
if gamebegin=='stop':
break
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if y == 400:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = 'up'
if jumpState == 'up':
if JumpSpeed > 0:
y -= JumpSpeed
JumpSpeed-=2
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else: else:
jumpState = "down" jumpState = 'down'
if jumpState == "down": # 降落状态
if t <= 30:
y += t if jumpState == 'down':
t += 2 if JumpSpeed <= 30:
y += JumpSpeed
JumpSpeed+=2
else: else:
jumpState = "runing" jumpState = 'runing'
t =30 JumpSpeed=30
y=400
# 悟空造型 if jumpState != 'up' and jumpState!='down':
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: else:
index =1
if index == 5:
index = 0 index = 0
# 将背景图画上去 wukong = hero[index]
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 road_x-=8
if road_x==-1000:
if rect.x <= 0-rect.width: # 障碍物消失 road_x=0
# 创建障碍物对象 background_x-=2
obstacle = random.choice([bush,stone,cacti]) if background_x==-1000:
rect = obstacle.get_rect() background_x=0
rect.x = 1000 nub1+=1
rect.y = 500 - rect.height if nub1==50:
rect.x -= 8 word2+=1
screen.blit(obstacle, (rect.x, rect.y)) nub1=0
rectNub=word2
if word2/2==int(word2/2):
nub=random.choice([1,2,3,4])
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x,500))
screen.blit(wukong, (150,y))
scoreWord=word.render(info+str(word2),True,(255,255,255))
screen.blit(scoreWord, (730,10))
if rect1.x <= 0-rect1.width:
o1=random.choice([stone,cacti,apple])
rect1=o1.get_rect()
rect1.x=1000
rect1.y=500-rect1.height
i=2
rect1.x-=8
screen.blit(o1,(rect1.x,rect1.y))
if rectNub >= 9 and rect1.x<600 and rect1.x>300 and i==2:
if rect2.x <= 0-rect2.width and nub==2:
o2=random.choice([stone,cacti,apple])
rect2=o2.get_rect()
rect2.x=1000
rect2.y=500-rect2.height
rect2.x-=8
if i==2:
screen.blit(o2,(rect2.x,rect2.y))
if y==rect1.y and rect1.x<=150 and rect1.x >=69:
break
if y==rect2.y and rect2.x<=150 and rect2.x >=69:
break
# 刷新画面 # 刷新画面
if int(word2)==6:
i=2
pygame.display.update()
FPS.tick(50)
while 1:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
exit()
screen.blit(background,(0,0))
screen.blit(gameover,(400,100))
scoreWord2=word.render('按下空格键以继续',True,(255,255,255))
screen.blit(scoreWord2, (450,500))
scoreWord2=word.render('SCORES:'+str(word2),True,(0,0,0))
screen.blit(scoreWord2, (400,300))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(50)
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