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Commit
5934312e
authored
Sep 25, 2021
by
BellCodeEditor
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parent
080ee70a
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130 additions
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46 deletions
my_game.py
my_game.py
View file @
5934312e
...
...
@@ -2,74 +2,158 @@ import pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
),
pygame
.
RESIZABLE
)
FPS
=
pygame
.
time
.
Clock
()
pygame
.
display
.
set_caption
(
'liyixin酷跑'
)
info
=
'SCORES:'
word
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
40
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
JumpSpeed
=
30
jumpState
=
'runing'
road_x
=
0
background_x
=
0
word2
=
0
nub1
=
0
nub
=
0
gamebegin
=
'go'
i
=
1
o1
=
random
.
choice
([
stone
,
cacti
,
apple
])
rect1
=
o1
.
get_rect
()
rect1
.
x
=
1000
rect1
.
y
=
500
-
rect1
.
height
o2
=
random
.
choice
([
stone
,
cacti
,
apple
])
rect2
=
o2
.
get_rect
()
rect2
.
x
=
1000
rect2
.
y
=
500
-
rect2
.
height
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
if
gamebegin
==
'stop'
:
break
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
y
==
400
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
'up'
if
jumpState
==
'up'
:
if
JumpSpeed
>
0
:
y
-=
JumpSpeed
JumpSpeed
-=
2
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
jumpState
=
'down'
if
jumpState
==
'down'
:
if
JumpSpeed
<=
30
:
y
+=
JumpSpeed
JumpSpeed
+=
2
else
:
jumpState
=
"runing"
t
=
30
jumpState
=
'runing'
JumpSpeed
=
30
y
=
400
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
!=
'up'
and
jumpState
!=
'down'
:
index
+=
1
if
index
>=
5
:
else
:
index
=
1
if
index
==
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
wukong
=
hero
[
index
]
road_x
-=
8
if
road_x
==-
1000
:
road_x
=
0
background_x
-=
2
if
background_x
==-
1000
:
background_x
=
0
nub1
+=
1
if
nub1
==
50
:
word2
+=
1
nub1
=
0
rectNub
=
word2
if
word2
/
2
==
int
(
word2
/
2
):
nub
=
random
.
choice
([
1
,
2
,
3
,
4
])
screen
.
blit
(
background
,
(
background_x
,
0
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
scoreWord
=
word
.
render
(
info
+
str
(
word2
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreWord
,
(
730
,
10
))
if
rect1
.
x
<=
0
-
rect1
.
width
:
o1
=
random
.
choice
([
stone
,
cacti
,
apple
])
rect1
=
o1
.
get_rect
()
rect1
.
x
=
1000
rect1
.
y
=
500
-
rect1
.
height
i
=
2
rect1
.
x
-=
8
screen
.
blit
(
o1
,(
rect1
.
x
,
rect1
.
y
))
if
rectNub
>=
9
and
rect1
.
x
<
600
and
rect1
.
x
>
300
and
i
==
2
:
if
rect2
.
x
<=
0
-
rect2
.
width
and
nub
==
2
:
o2
=
random
.
choice
([
stone
,
cacti
,
apple
])
rect2
=
o2
.
get_rect
()
rect2
.
x
=
1000
rect2
.
y
=
500
-
rect2
.
height
rect2
.
x
-=
8
if
i
==
2
:
screen
.
blit
(
o2
,(
rect2
.
x
,
rect2
.
y
))
if
y
==
rect1
.
y
and
rect1
.
x
<=
150
and
rect1
.
x
>=
69
:
break
if
y
==
rect2
.
y
and
rect2
.
x
<=
150
and
rect2
.
x
>=
69
:
break
# 刷新画面
if
int
(
word2
)
==
6
:
i
=
2
pygame
.
display
.
update
()
FPS
.
tick
(
50
)
while
1
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
exit
()
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
gameover
,(
400
,
100
))
scoreWord2
=
word
.
render
(
'按下空格键以继续'
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreWord2
,
(
450
,
500
))
scoreWord2
=
word
.
render
(
'SCORES:'
+
str
(
word2
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
scoreWord2
,
(
400
,
300
))
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
50
)
\ No newline at end of file
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