Commit 55538378 by BellCodeEditor

auto save

parent 2742489a
Showing with 87 additions and 49 deletions
while True:
pass
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x=1000 self.rect.x = 1000
self.rect.y=500-self.rect.height self.rect.y = 500-self.rect.height
pygame.init() # 初始化 class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -25,14 +35,19 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,14 +35,19 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) # +++++++++++++++++++++++
bg_x = 0
r_x = 0
time = 0
# +++++++++++++++++++++++
#obstacle = Block(bush,stone,cacti)
block_list = pygame.sprite.Group()
games = 'true'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -42,45 +57,65 @@ while True: ...@@ -42,45 +57,65 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if games == 'true':
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
if jumpState == "up": # 起跳状态 # 将背景图画上去
if t > 0: # +++++++++++++++++++++++
y -= t bg_x -= 1
t -= 2 if bg_x<=-1000:
else: bg_x = 0
jumpState = "down" screen.blit(background, (bg_x, 0))
if jumpState == "down": # 降落状态 r_x -= 16
if t <= 30: if r_x<=-1000:
y += t r_x = 0
t += 2 screen.blit(road,(r_x,500))
else: # +++++++++++++++++++++++
jumpState = "runing" screen.blit(wukong.image, (150, y)) # 悟空
t =30 time+=1
if time>=60:
# 悟空造型 time = 0
wukong = hero[index] r = random.randint(0,100)
if jumpState == "runing": # 跑步状态下 if r > 40:
index += 1 obstacle = Block(bush,stone,cacti)
if index >= 5: block_list.add(obstacle)
index = 0 for sprite in block_list:
# 将背景图画上去 sprite.rect.x-=16
shan_x -=2 screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if shan_x <-1000: if sprite.rect.x <= 0-sprite.rect.width:
shan_x=0 sprite.kill()
screen.blit(background, (shan_x, 0)) # 远处背景 if pygame.sprite.collide_rect(wukong,sprite):
lu_x -=8 gameover = pygame.image.load('gameover.png')
if lu_x <-1000: screen.blit(gameover,(400,200))
lu_x=0 games = 'false' # 障碍物消失
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) # 创建障碍物对象
# 刷新画面 #obstacle = Block(bush,stone,cacti)
pygame.display.update() #obstacle.rect.x -= 16
FPS.tick(60) #screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
\ No newline at end of file # 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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