Commit 53f7d337 by BellCodeEditor

save project

parent 080ee70a
Showing with 38 additions and 14 deletions
...@@ -3,6 +3,13 @@ from pygame import locals ...@@ -3,6 +3,13 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x =1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,10 +29,10 @@ index = 0 ...@@ -22,10 +29,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) road_x = 0
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 time=0
rect.y = 500 - rect.height block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -57,19 +64,35 @@ while True: ...@@ -57,19 +64,35 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x -= 1
if bg_x <= -1000:
bg_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 road_x -= 8
if road_x<= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) # obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect()
rect.x = 1000 # obstacle.rect.x -= 8
rect.y = 500 - rect.height time +=1
rect.x -= 8 if time >=60:
screen.blit(obstacle, (rect.x, rect.y)) time =0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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