Commit 513b9562 by BellCodeEditor

auto save

parent 6c643345
Showing with 54 additions and 39 deletions
...@@ -43,7 +43,9 @@ index = 0 ...@@ -43,7 +43,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time=0
gamestate = True
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -54,45 +56,58 @@ while True: ...@@ -54,45 +56,58 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
if jumpState == "up": # 起跳状态 wukong = Player(hero[index])
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index=0
# 将背景图画上去 if gamestate == True:
shan_x -=2 if jumpState == "up": # 起跳状态
if shan_x <-1000: if t > 0:
shan_x=0 y -= t
screen.blit(background, (shan_x, 0)) # 远处背景 wukong.rect.y = y
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 t -= 2
# 创建障碍物对象 else:
aa=Block(bush,cacti,stone) jumpState = "down"
aa.rect.x -= 8 if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
aa = Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
gameover = pygame.image.load('gameover.png')
screen.blit(gameover, (400,200))
gamestate = False
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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