Commit 4ecb3ad9 by BellCodeEditor

auto save

parent 9fa78b33
Showing with 10 additions and 7 deletions
......@@ -3,6 +3,13 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite)
def__init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -22,11 +29,7 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle=Blick(bush,cacti,stone)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -62,9 +65,9 @@ while True:
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
obstacle =Blook(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
......
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