Commit 4e843a3c by BellCodeEditor

auto save

parent 9436c65a
Showing with 22 additions and 7 deletions
...@@ -24,6 +24,7 @@ t = 30 ...@@ -24,6 +24,7 @@ t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0 time=0
gamestate=True
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
...@@ -33,7 +34,13 @@ class Block(pygame.sprite.Sprite): ...@@ -33,7 +34,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
...@@ -48,26 +55,30 @@ while True: ...@@ -48,26 +55,30 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
bg_x-=1 bg_x-=1
if bg_x <=-1000: if bg_x <=-1000:
...@@ -78,7 +89,7 @@ while True: ...@@ -78,7 +89,7 @@ while True:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time +=1 time +=1
if time >=60: if time >=60:
...@@ -93,6 +104,10 @@ while True: ...@@ -93,6 +104,10 @@ while True:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象 # # 创建障碍物对象
# obstacle = Block(bush, stone, cacti) # obstacle = Block(bush, stone, cacti)
......
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