Commit 465fb65f by BellCodeEditor

auto save

parent 080ee70a
Showing with 25 additions and 16 deletions
...@@ -22,11 +22,16 @@ index = 0 ...@@ -22,11 +22,16 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) class B(pygame.sprite.Sprite):
rect = obstacle.get_rect() def __init__(self,image1,image2,image3):
rect.x = 1000 super().__init__()
rect.y = 500 - rect.height self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
road_x=0
bg_x=0
o=B(bush,stone,cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -36,7 +41,7 @@ while True: ...@@ -36,7 +41,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -50,7 +55,7 @@ while True: ...@@ -50,7 +55,7 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -58,18 +63,21 @@ while True: ...@@ -58,18 +63,21 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 road_x -= 8
screen.blit(road, (0, 500)) # 路 bg_x -= 2
if road_x < -1000:
road_x = 0
if bg_x < -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if o.rect.x <= 0-o.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) o=B(bush,stone,cacti)
rect = obstacle.get_rect() o.rect.x -= 8
rect.x = 1000 screen.blit(obstacle, (o.rect.x, o.rect.y))
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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