Commit 44b960c8 by BellCodeEditor

save project

parent 2e5faded
Showing with 17 additions and 7 deletions
...@@ -30,9 +30,10 @@ shan_x=0 ...@@ -30,9 +30,10 @@ shan_x=0
index = 0 index = 0
road_x=0 road_x=0
y = 400 y = 400
time=0
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(stone,bush,cacti) block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,12 +75,22 @@ while True: ...@@ -74,12 +75,22 @@ while True:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x<=0-aa.rect.width: time+=1
aa=Block(stone,bush,cacti) if time>=60:
aa.rect.x-=8 time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(stone,bush,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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