Commit 44b954ce by BellCodeEditor

save project

parent 00b6cf3b
Showing with 13 additions and 6 deletions
...@@ -34,7 +34,7 @@ t = 30 ...@@ -34,7 +34,7 @@ t = 30
shan_x=0 shan_x=0
lu_x=0 lu_x=0
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
aa_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -76,12 +76,18 @@ while True: ...@@ -76,12 +76,18 @@ while True:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 j=random.randint(0,100)
if j>40:
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
aa.rect.x -= 8 block_lit.ad(aa)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) time=0
for i in block_lit:
i.rect.x-=8
screen.blit(i.image,(i.rect.x,i.rect.y))
if i.rect.x <= 0-i.rect.width:
i.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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