Commit 44211c4f by BellCodeEditor

save project

parent 4b542b79
Showing with 20 additions and 7 deletions
...@@ -33,8 +33,8 @@ t = 30 ...@@ -33,8 +33,8 @@ t = 30
bg_x=0 bg_x=0
road_x=0 road_x=0
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -75,12 +75,24 @@ while True: ...@@ -75,12 +75,24 @@ while True:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x<=0-obstacle.rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 obstacle=Block(bush,cacti,stone)# 创建障碍物对象
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) #obstacle.draw()
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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