Commit 430b24f2 by BellCodeEditor

save project

parent 34f0eded
Showing with 30 additions and 22 deletions
......@@ -4,6 +4,14 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -18,16 +26,14 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
Block_list = pygame.sprite.Group()
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bajing_x = 0
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
bg = 0
time = 0
while True:
for event in pygame.event.get():
......@@ -60,24 +66,25 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
road_x -= 4
screen.blit(background, (road_x, 0))
bg -=8
screen.blit(background, (bg, 0)) # 远处背景
if bg <= -1000:
bg = 0
road_x -=8
screen.blit(road, (road_x, 500)) # 路
if road_x <= -1000:
road_x = 0 # 远处背景
bajing_x -= 8
screen.blit(road, (bajing_x, 500))
if bajing_x <= -1000:
bajing_x = 0 # 路
road_x = 0
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
Block_list.add(Block(bush,stone,cacti))
for obstacle in Block_list:
obstacle.rect.x -=8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失# 刷新画面
obstacle.kill()
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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