Commit 41d133c9 by BellCodeEditor

save project

parent 15b5ef2f
Showing with 81 additions and 43 deletions
...@@ -4,9 +4,26 @@ import random ...@@ -4,9 +4,26 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("猴子monky笑嘻嘻")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -22,16 +39,16 @@ index = 0 ...@@ -22,16 +39,16 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
block_list=pygame.sprite.Group()
obstacle=Block(bush,cacti,stone)
road_x=0 road_x=0
bg_x=0 bg_x=0
obstacle = random.choice([bush, stone, cacti]) time=0
rect = obstacle.get_rect() gt=True
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,47 +58,67 @@ while True: ...@@ -41,47 +58,67 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
road_x-=8 if gt==True:
if road_x < -1000: if jumpState == "up": # 起跳状态
road_x=0 if t > 0:
bg_x-=1 y -= t
if bg_x < -1000: wukong.rect.y=y
bg_x=0 t -= 2
else:
# 将背景图画上去 jumpState = "down"
screen.blit(background, (bg_x, 0)) # 远处背景 if jumpState == "down": # 降落状态
screen.blit(road, (road_x, 500)) # 路 if t <= 30:
screen.blit(wukong, (150, y)) # 悟空 y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
road_x-=8
if road_x < -1000:
road_x=0
bg_x-=1
if bg_x < -1000:
bg_x=0
if rect.x <= 0-rect.width: # 障碍物消失 # 将背景图画上去
# 创建障碍物对象 screen.blit(background, (bg_x, 0)) # 远处背景
obstacle = random.choice([bush,stone,cacti]) screen.blit(road, (road_x, 500)) # 路
rect = obstacle.get_rect() screen.blit(wukong.image, (150, y)) # 悟空
rect.x = 1000
rect.y = 500 - rect.height #if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
rect.x -= 8 # 创建障碍物对象
screen.blit(obstacle, (rect.x, rect.y)) #obstacle = Block(bush,stone,cacti)
#obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
time+=1
if time>=60:
time=0
r=random.randint(0,100)
if r>35:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gt=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment