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Commit
412cf3d1
authored
Jun 24, 2022
by
BellCodeEditor
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parent
3d1883ad
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1 changed file
with
6 additions
and
6 deletions
my_game.py
my_game.py
View file @
412cf3d1
...
...
@@ -10,6 +10,8 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
class
Block
():
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -31,7 +33,7 @@ index = 0
y
=
400
jumpState
=
"runing"
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
=
Block
(
bush
,
stone
,
cacti
)
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -72,14 +74,12 @@ while True:
if
lu_x
<-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
if
aa
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
obstacle
=
Block
(
bush
,
stone
,
cacti
)
aa
.
rect
.
x
-=
8
...
...
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