Commit 412cf3d1 by BellCodeEditor

save project

parent 3d1883ad
Showing with 6 additions and 6 deletions
...@@ -10,6 +10,8 @@ class Block(pygame.sprite.Sprite): ...@@ -10,6 +10,8 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
class Block():
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -31,7 +33,7 @@ index = 0 ...@@ -31,7 +33,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa = Block(bush,stone,cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -72,14 +74,12 @@ while True: ...@@ -72,14 +74,12 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
aa.rect.x -= 8 aa.rect.x -= 8
......
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