Commit 408cf0a3 by BellCodeEditor

save project

parent 2742489a
Showing with 32 additions and 17 deletions
...@@ -2,14 +2,14 @@ import pygame ...@@ -2,14 +2,14 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height # 初始化
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -25,14 +25,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,14 +25,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 bg_x=0
shan_x=0 road_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time = 0
#aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,23 +66,35 @@ while True: ...@@ -64,23 +66,35 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -= 1
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8 road_x -=8
if lu_x <-1000: if road_x <-1000:
lu_x=0 road_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 #if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) #=Block(bush,cacti,stone)
aa.rect.x -= 8 #aa.rect.x -= 8
time +=1
if time >=60:
r = random.randint(0,100)
if r >40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) #screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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