Commit 3e1a4e96 by BellCodeEditor

save project

parent 2742489a
Showing with 5 additions and 4 deletions
...@@ -25,7 +25,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,7 +25,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 road_x=0
shan_x=0 shan_x=0
index = 0 index = 0
y = 400 y = 400
...@@ -33,6 +33,7 @@ jumpState = "runing" ...@@ -33,6 +33,7 @@ jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -68,9 +69,9 @@ while True: ...@@ -68,9 +69,9 @@ while True:
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8 road_x -=8
if lu_x <-1000: if road_x <-1000:
lu_x=0 road_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
......
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