Commit 3e08a3f3 by BellCodeEditor

save project

parent 5be5e02c
Showing with 3 additions and 0 deletions
...@@ -37,6 +37,7 @@ y = 400 ...@@ -37,6 +37,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time=0 time=0
gamestate=True
Block_list=pygame.sprite.Group() Block_list=pygame.sprite.Group()
while True: while True:
...@@ -48,6 +49,7 @@ while True: ...@@ -48,6 +49,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate=True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
...@@ -99,6 +101,7 @@ while True: ...@@ -99,6 +101,7 @@ while True:
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png') gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate=False
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
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