Commit 3df25f76 by BellCodeEditor

save project

parent dac290ca
Showing with 37 additions and 19 deletions
...@@ -10,8 +10,14 @@ class Block(pygame.sprite.Sprite): ...@@ -10,8 +10,14 @@ class Block(pygame.sprite.Sprite):
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -32,8 +38,9 @@ jumpState = "runing" ...@@ -32,8 +38,9 @@ jumpState = "runing"
t = 30 t = 30
bg_x=0 bg_x=0
road_x=0 road_x=0
obstacle = Block(bush, stone, cacti) time=0
gamestate=True
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -43,7 +50,13 @@ while True: ...@@ -43,7 +50,13 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong=Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -57,13 +70,6 @@ while True: ...@@ -57,13 +70,6 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
bg_x-=1 bg_x-=1
if bg_x<-1000: if bg_x<-1000:
...@@ -73,13 +79,25 @@ while True: ...@@ -73,13 +79,25 @@ while True:
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(Player.wukong, (150, y))
# 悟空
if obstacle.rect.x <=0-obstacle.rect.width: # 障碍物消失 time+=1
if time>=60:
num=random.randint(0,10)
if num>20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(bush, stone, cacti) prop.kill()
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
if pygame.prop.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(50)
\ No newline at end of file \ No newline at end of file
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