Commit 34ac280d by BellCodeEditor

save project

parent 2742489a
Showing with 12 additions and 10 deletions
...@@ -25,8 +25,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,8 +25,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 road_x = 0
shan_x=0 background_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -64,14 +64,16 @@ while True: ...@@ -64,14 +64,16 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2
if shan_x <-1000: if background_x <=-1000:
shan_x=0 background_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 background_x-=4
lu_x -=8 screen.blit(background, (background_x, 0)) # 远处背景
if lu_x <-1000:
lu_x=0 if road_x <=-1000:
screen.blit(road, (lu_x, 500)) # 路 road_x=0
road_x -=8
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
......
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