Commit 348415b7 by BellCodeEditor

auto save

parent 080ee70a
Showing with 16 additions and 2 deletions
......@@ -3,6 +3,8 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite)
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -22,6 +24,11 @@ index = 0
y = 400
jumpState = "runing"
t = 30
bg_x=0
road_x=0
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
......@@ -58,8 +65,15 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
bg_x _=1
if bg_x<=-1000:
bg_x=0
screen.(background,(bg_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(read_x,500))
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......
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