Commit 3324967d by BellCodeEditor

save project

parent 2742489a
Showing with 50 additions and 30 deletions
import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
pygame.init() # 初始化 # 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -25,13 +39,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +39,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) road_x = 0
bg_x = 0
time = 0
gamestate=True
block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -43,44 +60,48 @@ while True: ...@@ -43,44 +60,48 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong=Player(hero[index])
if gamestate=True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -= 1
if shan_x <-1000: if bg_x<=-1000:
shan_x=0 bg_x = 0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 road_x -= 8
# 创建障碍物对象 if road_x<=-1000:
aa=Block(bush,cacti,stone) road_x = 0
aa.rect.x -= 8 screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) time += 1
# 刷新画面 if time >= 60: # 创建障碍物精灵
pygame.display.update() time = 0
FPS.tick(60) num = random.randint(0,50)
\ No newline at end of file if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment