Commit 325cac15 by BellCodeEditor

save project

parent a33be1a2
Showing with 23 additions and 11 deletions
...@@ -19,19 +19,20 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,19 +19,20 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,stone,cacti,bush): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image = random.choice([stone,cacti,bush]) self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500- self.rect.height
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush, stone, cacti) nn=pygame.sprite.Group()
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -72,12 +73,23 @@ while True: ...@@ -72,12 +73,23 @@ while True:
road_x -=8 # 远处背景 road_x -=8 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=60
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 time=0
num=random.randint(10,50)
if num>=20:
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8 nn.add(obstacle)
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) for sprite in nn:
sprite.rect.x -=1
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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