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Commit
325cac15
authored
May 01, 2021
by
BellCodeEditor
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parent
a33be1a2
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1 changed file
with
24 additions
and
12 deletions
my_game.py
my_game.py
View file @
325cac15
...
...
@@ -19,19 +19,20 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
stone
,
cacti
,
bush
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
stone
,
cacti
,
bush
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
Block
(
bush
,
stone
,
cacti
)
nn
=
pygame
.
sprite
.
Group
(
)
road_x
=
0
bg_x
=
0
time
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -72,12 +73,23 @@ while True:
road_x
-=
8
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
time
+=
60
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
10
,
50
)
if
num
>=
20
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
nn
.
add
(
obstacle
)
for
sprite
in
nn
:
sprite
.
rect
.
x
-=
1
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
30
)
\ No newline at end of file
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