Commit 308c1b28 by BellCodeEditor

save project

parent 080ee70a
Showing with 6 additions and 1 deletions
...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
g=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -28,6 +29,10 @@ rect.x = 1000 ...@@ -28,6 +29,10 @@ rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
while True: while True:
if g <-1000:
g-=8
else:
g=0
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -59,7 +64,7 @@ while True: ...@@ -59,7 +64,7 @@ while True:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (g, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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