Commit 2dc5ae9f by BellCodeEditor

save project

parent d0aa19c0
Showing with 20 additions and 4 deletions
...@@ -3,6 +3,14 @@ from pygame import locals ...@@ -3,6 +3,14 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([bush, stone, cacti])
self.rect = obstacle.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -26,7 +34,8 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,7 +34,8 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x = 0
bg_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,9 +67,16 @@ while True: ...@@ -58,9 +67,16 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x -= 1
screen.blit(road, (0, 500)) # 路 if bg_x < -1000:
screen.blit(wukong, (150, y)) # 悟空 bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x < -1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
......
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