Commit 2cdb88bc by BellCodeEditor

save project

parent 2742489a
Showing with 19 additions and 3 deletions
...@@ -31,7 +31,12 @@ index = 0 ...@@ -31,7 +31,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) bg_x = 0
road_ = 0
obstacle=random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.heiget
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -71,10 +76,21 @@ while True: ...@@ -71,10 +76,21 @@ while True:
lu_x -=8 lu_x -=8
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 bg_x-=1
screen.blit(wukong, (150, y)) # 悟空 if bg_x<= -1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 路
road_x -= 8
if road_x<= -1000:
road_x=0
screen.blit(road,(road_x, 500)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
obstacle=random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.heiget
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
aa.rect.x -= 8 aa.rect.x -= 8
......
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