Commit 27613fb0 by BellCodeEditor

save project

parent 724cf3a1
Showing with 25 additions and 15 deletions
...@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
self.rect.width=30
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,6 +40,7 @@ block_list=pygame.sprite.Group() ...@@ -32,6 +40,7 @@ block_list=pygame.sprite.Group()
lu=0 lu=0
beijing=0 beijing=0
time=0 time=0
panduan=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,28 +50,28 @@ while True: ...@@ -41,28 +50,28 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if panduan==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
lu=lu-8 lu=lu-8
beijing=beijing-8 beijing=beijing-8
if lu<-1000: if lu<-1000:
...@@ -72,12 +81,7 @@ while True: ...@@ -72,12 +81,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (beijing, 0)) # 远处背景 screen.blit(background, (beijing, 0)) # 远处背景
screen.blit(road, (lu, 500)) # 路 screen.blit(road, (lu, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
# if obstacle.rect.x<=0-obstacle.rect.width:
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x-=8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
time+=1 time+=1
if time>60: if time>60:
time=0 time=0
...@@ -88,6 +92,11 @@ while True: ...@@ -88,6 +92,11 @@ while True:
for prop in block_list: for prop in block_list:
prop.rect.x-=8 prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) screen.blit(prop.image,(prop.rect.x,prop.rect.y))
# 刷新画面 if prop.rect.x<0-prop.rect.width:
prop.kill() # 刷新画面
if pygame.sprite.collide_rect(wukong,prop):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
panduan=False
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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