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Commit
27613fb0
authored
Jun 11, 2022
by
BellCodeEditor
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parent
724cf3a1
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1 changed file
with
56 additions
and
47 deletions
my_game.py
my_game.py
View file @
27613fb0
...
...
@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
width
=
30
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -32,6 +40,7 @@ block_list=pygame.sprite.Group()
lu
=
0
beijing
=
0
time
=
0
panduan
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -41,53 +50,53 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
lu
=
lu
-
8
beijing
=
beijing
-
8
if
lu
<-
1000
:
lu
=
0
if
beijing
<-
1000
:
beijing
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
beijing
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
lu
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# if obstacle.rect.x<=0-obstacle.rect.width:
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x-=8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
time
+=
1
if
time
>
60
:
time
=
0
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
if
panduan
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
lu
=
lu
-
8
beijing
=
beijing
-
8
if
lu
<-
1000
:
lu
=
0
if
beijing
<-
1000
:
beijing
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
beijing
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
lu
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>
60
:
time
=
0
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# 刷新画面
if
pygame
.
sprite
.
collide_rect
(
wukong
,
prop
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
panduan
=
False
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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