Commit 23978a44 by BellCodeEditor

save project

parent 99a3f597
Showing with 60 additions and 44 deletions
import pygame
from pygame import locals
import random
......@@ -6,7 +7,15 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
pygame.display.set_caption('悟空酷跑')
# 变量
hero_picture = ['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
sh=0
state = 'running'
y = 400
t = 30
road_x=0
background_x=0
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -18,58 +27,66 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
index = 0
obstacle =random.choice([bush,stone,cacti])
# 障碍物宽度
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if event.key == locals.K_SPACE and state == 'running' :
state = 'jumping'
# 切换跑步动作
if state == 'running' :
wukong = hero[index]
index+=1
if index>4:
index=0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
# 跳跃
if state == 'jumping' :
if y > 150 :
y-=t
t-=1.8
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
state = 'downing'
# 下落
if state == 'downing' :
if y < 400:
y+=t
t+=1.8
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
state = 'running'
t=30
y=400
# 障碍物移动
if rect.x<0-rect.width:
obstacle =random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
rect.x=1000
rect.y=500-rect.height
else:
rect.x = rect.x -10
# 路
if road_x >-1000:
road_x = road_x - 10
else:
road_x = 0
# 背景
if background_x > -1000 :
background_x = background_x - 0.3
else:
background_x = 0
# 将背景图画上去
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(50)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment