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Commit
23978a44
authored
Dec 26, 2020
by
BellCodeEditor
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parent
99a3f597
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with
60 additions
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44 deletions
my_game.py
my_game.py
View file @
23978a44
import
pygame
from
pygame
import
locals
import
random
...
...
@@ -6,7 +7,15 @@ pygame.init() # 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
# 变量
hero_picture
=
[
'hero1.png'
,
'hero2.png'
,
'hero3.png'
,
'hero4.png'
,
'hero5.png'
]
sh
=
0
state
=
'running'
y
=
400
t
=
30
road_x
=
0
background_x
=
0
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
...
@@ -18,58 +27,66 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
index
=
0
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
# 障碍物宽度
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
event
.
key
==
locals
.
K_SPACE
and
state
==
'running'
:
state
=
'jumping'
# 切换跑步动作
if
state
==
'running'
:
wukong
=
hero
[
index
]
index
+=
1
if
index
>
4
:
index
=
0
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
# 跳跃
if
state
==
'jumping'
:
if
y
>
150
:
y
-=
t
t
-=
1.8
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
state
=
'downing'
# 下落
if
state
==
'downing'
:
if
y
<
400
:
y
+=
t
t
+=
1.8
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
state
=
'running'
t
=
30
y
=
400
# 障碍物移动
if
rect
.
x
<
0
-
rect
.
width
:
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
else
:
rect
.
x
=
rect
.
x
-
10
# 路
if
road_x
>-
1000
:
road_x
=
road_x
-
10
else
:
road_x
=
0
# 背景
if
background_x
>
-
1000
:
background_x
=
background_x
-
0.3
else
:
background_x
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
background_x
,
0
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
50
)
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