Commit 223fe504 by BellCodeEditor

auto save

parent 080ee70a
Showing with 117 additions and 28 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random,json
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
# 障碍物精灵 处理图像
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500-self.rect.height
self.score = 1
# 悟空精灵
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -18,14 +39,31 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,14 +39,31 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18) # 字体
score_audio = pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) road_x = 0 # 路面x坐标
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 time = 0 # 障碍物间隔时间
rect.y = 500 - rect.height score = 0
speed= 10
old_score = 0
gamestate = True
block_list = pygame.sprite.Group() # 创建精灵组
# 文本字体
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -35,41 +73,92 @@ while True: ...@@ -35,41 +73,92 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"\
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x -= 1
screen.blit(road, (0, 500)) # 路 if bg_x <=-1000:
screen.blit(wukong, (150, y)) # 悟空 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
if rect.x <= 0-rect.width: # 障碍物消失 road_x -= speed
# 创建障碍物对象 if road_x <= -1000: # 道路移动范围
obstacle = random.choice([bush,stone,cacti]) road_x = 0
rect = obstacle.get_rect() screen.blit(road, (road_x, 500)) # 路
rect.x = 1000 screen.blit(wukong.image, (150, y)) # 悟空
rect.y = 500 - rect.height
rect.x -= 8 # 精灵组,相当于一个列表
screen.blit(obstacle, (rect.x, rect.y)) time += 1
if time >=60:
time = 0
num = random.randint(0,5)
if num > 2:
obstacle = Block(bush,cacti,stone) # 创建障碍物精灵
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
if score > one:
record['第1名'] = score
record['第2名'] = one
record['第3名'] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
# 分数
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数: "+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名: "+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名: "+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名: "+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 99999, "第2名": 13, "第3名": 0}
\ No newline at end of file \ No newline at end of file
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