Commit 21b0cedf by BellCodeEditor

save project

parent d2154ccc
Showing with 27 additions and 9 deletions
...@@ -4,6 +4,15 @@ import random ...@@ -4,6 +4,15 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -26,7 +35,10 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,7 +35,10 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
bg_x=0
road_x=0
obstacle=Block(stone,cacti,bush)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,19 +69,24 @@ while True: ...@@ -57,19 +69,24 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if bg_x<=100:
bg_x=0
screen.blit(background,(bg_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
# 悟空
if obstacle.rect.x<=0-obstacle.rect.width:
obstacle=Block(stone,cacti,bush)
obstacle.rect.x-=8
if rect.x <= 0-rect.width: # 障碍物消失 screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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