Commit 20e5d22b by BellCodeEditor

save project

parent 2742489a
Showing with 26 additions and 12 deletions
......@@ -25,13 +25,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
bg_x = 0
road_x = 0
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
road_y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -64,11 +69,12 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
bg_x-=1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
road_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
......@@ -76,11 +82,20 @@ while True:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
time+=1
if time>=60:
r = random.randint(0,100)
if r>40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -=8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
if prop.rect.x <=0-prop.rect.width:
prop.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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