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Commit
201d1469
authored
Jan 24, 2021
by
BellCodeEditor
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6cb7d403
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1 changed file
with
93 additions
and
45 deletions
my_game.py
my_game.py
View file @
201d1469
...
...
@@ -14,7 +14,17 @@ class Block(pygame.sprite.Sprite):
#绘制障碍物图标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
#悟空
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
#先继承父类的属性
super
()
.
__init__
()
#加载悟空精灵图像
self
.
image
=
image
#image的get_rect的方法,之前音乐的图片旋转就用到过,返回四个值
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
...
...
@@ -40,15 +50,21 @@ t = 30
#道路的横坐标
road_x
=
0
#远处背景的横坐标
bg_x
=
0
#创建类之后,实例化对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
#obstacle = Block(bush, stone, cacti)
#创建一个精灵组
block_list
=
pygame
.
sprite
.
Group
()
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
#设置障碍物出现时间
time
=
0
gamestate
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -58,51 +74,83 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
# 悟空造型,后面用类来实现
#wukong = hero[index]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
#远处的背景变化的看上去很慢,所以速度小
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
#在渲染道路前先改变速度
road_x
-=
8
#实现道路向左移动
if
road_x
<=
-
1000
:
#循环路的背景
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路,注意为什么纵坐标为500,
#在悟空的脚下,悟空本身高100,总坐标为400,所以路应该在更靠下的500
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
#优化gameover,只有当状态为True时执行渲染代码
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
#优化碰撞侦测
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 将背景图画上去
#远处的背景变化的看上去很慢,所以速度小
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
#在渲染道路前先改变速度
road_x
-=
8
#实现道路向左移动
if
road_x
<=
-
1000
:
#循环路的背景
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路,注意为什么纵坐标为500,
#在悟空的脚下,悟空本身高100,总坐标为400,所以路应该在更靠下的500
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
#精灵组的优化方法
time
+=
1
if
time
>
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
#创建精灵组之后~在重新使用实例化方法
obstacle
=
Block
(
bush
,
stone
,
cacti
)
#将实例化的内容放入精灵组中
block_list
.
add
(
obstacle
)
#遍历精灵组渲染
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(bush, stone, cacti)
# # obstacle = random.choice([bush,stone,cacti])
# # rect = obstacle.get_rect()
# # rect.x = 1000
# # rect.y = 500 - rect.height
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
#删除精灵
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
#精灵和悟空的碰撞检测:
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
#碰撞之后停止程序,改变游戏状态
gamestate
=
False
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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