Commit 1fe18244 by BellCodeEditor

save project

parent a9e9b79d
Showing with 22 additions and 6 deletions
...@@ -27,6 +27,14 @@ class Block(pygame.sprite.Sprite): ...@@ -27,6 +27,14 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -35,6 +43,7 @@ sprite_list = pygame.sprite.Group() ...@@ -35,6 +43,7 @@ sprite_list = pygame.sprite.Group()
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
start = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -46,26 +55,29 @@ while True: ...@@ -46,26 +55,29 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if start == True:
wukong = Player(hero[index])
if jumpState == "runing":
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -= 4 bg_x -= 4
if bg_x<=-1000: if bg_x<=-1000:
...@@ -75,7 +87,7 @@ while True: ...@@ -75,7 +87,7 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
# 创建障碍物对象 # 创建障碍物对象
time+=1 time+=1
if time>=60: if time>=60:
...@@ -89,6 +101,10 @@ while True: ...@@ -89,6 +101,10 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
game = pygame.image.load('gameover.png')
screen.blit(game,(400,200))
start = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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