Commit 1e9ac2a4 by BellCodeEditor

save project

parent ff3c5021
Showing with 9 additions and 8 deletions
...@@ -25,8 +25,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,8 +25,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
road_x=0 lu_x=0
road2_x=0 shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -45,6 +45,7 @@ while True: ...@@ -45,6 +45,7 @@ while True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
...@@ -64,13 +65,13 @@ while True: ...@@ -64,13 +65,13 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
road2 -=2 shan_x -=4
if road2_x <-1000: if shan_x <-1000:
road2_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (shan_x, 0)) # 远处背景
road_x -=8 lu_x -=8
if road_x <-1000: if lu_x <-1000:
road_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
......
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