Commit 1b91d71e by BellCodeEditor

auto save

parent e0790afc
Showing with 63 additions and 10 deletions
import turtle
screen = turtle.Screen()
screen.bgcolor("green")
pen = turtle.Pen()
pen.penup()
pen.goto(100,-100)
pen.write("hello",font = ("Times",20,"normal"))
pen.hideturtle()
pen1 = turtle.Pen()
pen1.pencolor("red")
pen1.pensize(5)
len = 60
pen1.left(45)
pen1.forward(2*len)
pen1.circle(len,180)
pen1.right(90)
pen1.circle(len,180)
pen1.forward(2*len)
pen1.hideturtle()
turtle.done()
\ No newline at end of file
username = "python"
userpassword = "123456"
while True:
name = input("请输入你的账号:")
password = input("请输入你的密码:")
if name == username and password == userpassword:
print("登陆成功")
break
if name != username:
print("用户输入错误!请重新输入")
if password != userpassword:
print("输入错误!请重新输入")
\ No newline at end of file
......@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
suger().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -31,7 +39,8 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time = 0
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -74,13 +83,22 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(20)
\ No newline at end of file
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