Commit 15d8e612 by BellCodeEditor

auto save

parent 2742489a
Showing with 125 additions and 47 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self, image1, image2, image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1 #定义每一个障碍物的分数都是1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
score_audio = pygame.mixer.Sound('score.wav') #得分的音乐
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0 #下标
y = 400
jumpState = "runing" #跳跃状态
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True #游戏状态
score = 0 #分数初始化
old_score = score #旧的成绩
while True:
block_list = pygame.sprite.Group() # 创建精灵组
with open("score.txt","r",encoding='utf-8')as f:
content=f.read()
recort=json.loads(content)
one=record["第一名"]
two=record["第二名"]
three=recored["第三名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -42,45 +71,94 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t = 30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0, 50)
if num > 20:
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x-=speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:#如果障碍物已经跑出去窗口外
sprite.kill()#把障碍物删除
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>one:
record["第一名"]=score
record["第二名"]=one
record["第三名"]=two
elif:
score>two:
record["第二名"]=score
record["第三名"]=score
else
record["第三名"]=score
ecord=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8')as f:
f.write(record)
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score >old_score:
score_audio.play()
old_score=score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第一名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第二名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第三名:"+str(three), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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