Commit 14922b35 by BellCodeEditor

save project

parent 843eb5cf
Showing with 23 additions and 15 deletions
...@@ -22,11 +22,13 @@ index = 0 ...@@ -22,11 +22,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) road_x = 0
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 time = 0
rect.y = 500 - rect.height block_list = pygame.sprite.Group()
road_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,22 +59,29 @@ while True: ...@@ -57,22 +59,29 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
screen.blit(background,(0,0)) bg_x -= 1
if bg_x<-1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -= 8 road_x -= 8
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(road, (road_x, 500)) # 远处背景 # 路 screen.blit(road, (road_x, 500)) # 远处背景 # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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