Commit 143bd2f0 by BellCodeEditor

auto save

parent 95d5a269
Showing with 43 additions and 10 deletions
...@@ -3,6 +3,15 @@ from pygame import locals ...@@ -3,6 +3,15 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([bush, stone, cacti])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -29,6 +38,10 @@ rect.y = 500 - rect.height ...@@ -29,6 +38,10 @@ rect.y = 500 - rect.height
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0
#obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -66,21 +79,40 @@ while True: ...@@ -66,21 +79,40 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background,(bg_x,0)) screen.blit(background,(bg_x,0))
road_x -= 8 road_x -= 8
if bg_x<=-1000: if road_x<=-1000:
bg_x = 0 road_x = 0
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 # if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) # obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() # rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
rect.x -= 8 # rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) # screen.blit(obstacle, (rect.x, rect.y))
time += 1
if time % 60 == 0:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stont)
# obstacle.rect.x -= 8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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