Commit 0ff56f84 by BellCodeEditor

save project

parent 2742489a
Showing with 28 additions and 3 deletions
......@@ -10,11 +10,20 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
......@@ -27,10 +36,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
time=0
block_list=[]
index = 0
y = 400
jumpState = "runing"
t = 30
rode_x=0
aa=Block(bush,cacti,stone)
while True:
......@@ -58,7 +70,7 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -72,7 +84,7 @@ while True:
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image,(150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
......@@ -81,6 +93,18 @@ while True:
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(osbtacle)
for sprite in block_list:
sprite.rest.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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