Commit 0e490cc9 by BellCodeEditor

save project

parent 23da7565
Showing with 7 additions and 12 deletions
...@@ -33,11 +33,7 @@ jumpState = "runing" ...@@ -33,11 +33,7 @@ jumpState = "runing"
t = 30 t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
obstacle=random.choice([bush,cacti,stone]) obstacle=Block(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -86,18 +82,16 @@ while True: ...@@ -86,18 +82,16 @@ while True:
screen.blit(road,(road_x, 500)) screen.blit(road,(road_x, 500))
screen.blit(wukong,(150, y)) # 悟空 screen.blit(wukong,(150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
obstacle=random.choice([bush,cacti,stone]) obstacle=Block(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
# 创建障碍物对象 # 创建障碍物对象
rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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